The Many

The Home Nations of Ys, last great stronghold of the drow, is at war with itself. It has been plagued with civil strife for a century, and many of the drow who choose a life of impoverished servitude in Spire are refugees, fleeing the burningstreets of wherever they once called home.

With them, they bring fragments of their old faiths: snatches of scripture, half-remembered; a well-worn ivory
statuette of a nameless goddess; scraps of sacred robe woven into their coats to repair damage. These are the old, old gods of the drow – gods of blood and darkness, gods that never saw the sky. They are chthonic and ancient and scared and fragile, and together in the slums of derelictus and on the treacherous underground trail from Ys to Spire, they formed a pact. Here, in this strange and distant and alien world, they would come together as one. As the drow who worshipped them died away and their names were forgotten, they themselves became blurred and indistinct.

Thus they became the Many, ruled by the Two, and they eschew names. They steal whatever scraps of faith they can find. They adore the drow, and they adore community, and they know that here, in the harsh grey world of Spire where the sun burns their skin, they can never ascend to the greatness they attained in the Home Nations. But: they are in the business of small miracles, and they will take what they can get.

Requirement: Be accepted into a community by one of the followers of the Many. The most common way drow are accepted into such a community is through being born into it, but the worshippers of the Many are happy for
any support they can get.

Refresh: Do something self-sacrificing for the benefit of your community

  1. The Spider. Gain the Fix skill and Academia domain.
  2. The Stone. Gain the Resist skill and +1 Blood.
  3. The Tower. Gain the Investigate skill and the Order domain.
  4. The Beast. Gain the Fight and Pursue skills.
  5. The River. Gain the Pursue skill and +1 Mind.
  6. The Soil. Gain the Fix skill and Low Society domain.
  7. The Hearth. Gain the Compel skill and Low Society domain.
  8. The Shadow. Gain the Sneak and Steal skills.
  9. The Scroll. Gain the Academia and High Society domains.
  10. The Hook. Gain the Deceive skill and Crime domain.